Basics

Main access road is a single narrow lane, carefully disguised with old stone walls and overgrown hedgerows.
A secondary, emergency route connects to a nearby B-road, concealed under a disused farm track.
There is a
security gate at the entrance, where employees/residents need to scan their ID passes to be allowed onto base. This is also manned by physical security 24/7, so there is a manual check that badges match the person — there have been instances of people trying to use stolen badges to break in, so the base is very secure. There are roads through the base, but most choose to ride bikes or walk around (unless you have a lot of groceries to carry), and there are more small paths between all the shops etc.
At this entrance is the
car park/garage. While most of the houses/townhouses have at a garage, some households have more cars than spaces, and interns do not have parking in their apartment buildings, so this communal car park can be used. TEA also offer the option to hire a car from their fleet, which is made up of old vintage cars (except they’re like new because they’ve been taken from their original time period). These just need to be signed out (and back in) on the car borrowing system. There is a fleet manager and multiple mechanics who look after these vehicles, and their
office/mechanic workspace is also in this area.
Behind the car garage is a larger, more secure
Time Ship Garage. Access to this garage is only granted to certain people — a preservationist, for example, would need to be with a wrangler to enter the Time Ship Garage. Innovators also have access to this garage as they are often doing ship upgrades and etc.
Next to the security gate is the
beacon tower scanning, which scans for breaches, anomalies & paradoxes and feeds back to the ADG.
The
Time Junkyard is where broken or outdated time tech is kept, and often looted for parts for Innovator projects.
Other Areas of interest:- Park (circular) - this is the park more for kids, with play equipment
- Park (square) - there are shaded benches perfect for reading or catching up on reports, a large open lawn often used for impromptu games, frequently used as a nice place to have lunch outside of the office, or for a picnic on weekends. On one side of the park is a training circuit disguised as a "nature trail," featuring outdoor exercise stations. The other side has a cozy gazebo where staff sometimes hold casual meetings or just sit with a coffee in hand. Fairy lights are strung through the trees, giving it a slightly magical, timeless feel in the evenings.
- Pond - with ducks
- Veggie and Herb Garden - this is managed by staff & used in the cooking for the cafeteria — if you want to grow your own vegetables, use your own gardens
- Gym/Pool/tennis court - while the training gym is only for Agent of Time, these facilities can be used by anyone living on base.
Features of the map not covered in this section can be found under the other sections:
Top Left under workplace,
Top Right under housing
Bottom Right under services