May. 13th, 2025

HIATUS

May. 13th, 2025 09:01 am
 
HIATUS
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TEA TECH

May. 13th, 2025 01:22 pm
TEA TECH
TIME SHIPS Time ships are the way TEA staff access different locations in time. These time ships "slip" between fixed points along the timeline. Destinations are selected using temporal coordinates — points mapped by both linear time and historical resonance fields. They are predominately AI piloted, but all Wranglers must also know how to manually pilot ships, in case of emergency. Design Aesthetic:
  • Exterior: Sleek, metallic, spaceship-like design with smooth curves.
  • Interior: A blend of futuristic sci-fi tech and other interior design as decided by each Time Wrangler pair e.g. one pair’s ship might have a mid-century modern feel, whereas another might be an art deco, or boho style. This is up to players of each time ship
  • Time travel tech is fused with high-level AI and temporal navigation.
  • Key Features:
  • AI: Highly intelligent shipboard artificial intelligence that pilots the ship (except in emergency circumstances), navigates, runs diagnostics, and answers questions. Each AI has its own name, voice and personality — this is up to the players of wranglers to decide for their own ships.
  • Jump Ship: Small detachable shuttle used for covert missions or travel into areas time ship can’t land.
  • Temporal Cloaking: Can hide in time as well as space, making it nearly undetectable, and has an invisible forcefield that prevents non-agents from getting too close.
  • Self-Repairing Systems: Can recover from damage over time. However, so that ships are always ready to go, Innovators will do the majority of repairs. This self-repair is for when the ships are away from base.
  • Med Bay: Sterile room with three healing pods. Agents should use them to decontaminate themselves from local pathogens and diseases before returning to base. Lie in the pod to be scanned and healed by nanobots. Injuries requiring invasive surgery, or that would be fatal without this technology will require the agent to be put under, while nanobots enter their bodies to begin repairs. The nanobots are guided and controlled by the ship's AI. Serious injuries that would require a limb replacement or organ transplant will require the agent to be transported back to base to regrow/clone/time-clone a part from their previous selves, however the pod is able to suspend them in time until this happens.
  • Temporal Navigation Room: Central command area with a holographic timeline display & comms back to base. This is also where manual piloting is done from during emergencies.
  • Living Quarters: Bunks, kitchen, and leisure area.
  • If you would like to note features of your Wrangler Pair's specific time ship, for reference when used for combined missions/for Interns and Preservationists, that can be done here
    GADGETS These are pieces of tech that have been created by TEA Innovators over time. Some of them are required on every missions, whereas some are optional extras that agents have access to. More things may be added to these lists as Innovators create new tech. If you would like your innovator to have been a creator of one of these, or the originator of an idea to upgrade one to its current form, or to have been the one to have created a specific version of it (e.g. the pen dart existed but your innovator created the eye liner version) please reach out to the mod. Additionally, if you/your innovator has an idea for new tech or a version/improvement to tech, please also reach out so we can work out if this is a feasible thing for them to be working on/can be a plot point for them. Compulsory Tech
  • Temporal Echo Patch - a thin, translucent adhesive patch that agents stick behind the ear before leaving for missions. It creates a miniature version of the Base-Wide Temporal Linguistic Field, allowing agents to understand and communicate across languages in real time — even ancient, obscure, or future languages. It affects a 5-foot personal bubble, meaning anything said (or written) directly to or near the agent gets translated. One patch lasts up to 48 hours before needing a recharge or replacement. This patch does not help with agent accents or era appropriate slang.
  • Communication Earpieces - set to the same frequency as the rest of your team for quick communication, but can also communicate back to base as necessary
  • TimeTracer - a time period appropriate watch that acts like a GPS tracker for anomalies, so once outside of the ship, agents are still drawn towards anomalies.
  • Nanobot Heal Patch - looks like a bandaid, but with greater capacity — can do basic blood clotting, polymer sealing and stitches. Anything else, get back to the ship for healing.
  • Camera/Recording devices hidden in various era appropriate jewelry, buttons, pens, etc. Take your pick.
  • MicroCamp Capsule - baseball-sized pod that unfolds into a one-person tent. Agents are not required to carry these on their person, but there is always a minimum of 3 stores on each ship.
  • Optional Tech These gadgets are available for agents to pick up pre-mission, however agents often choose different items depending on what they are most comfortable with and/or what works best with the time period they are visiting. Interns and Preservationists are only able to take one of these gadgets per mission, because of too many incidents of setting them off in the wrong circumstances.
  • EMPulse Ring - stylish ring that emits a localized EM pulse to disable cameras, bugs, or even basic tech without alerting guards.
  • Eclipse Eyewear - glasses (period appropriate design, 12 hour battery life) with:
    • Night Vision Mode: Activated by tapping the right glasses arm once. Tap twice to turn off.
    • Infrared Mode: Activated by tapping the left glasses arm once. Tap twice to turn off. Basic thermal imaging for heat detection.
    • Sunglasses mode: Tap the bridge to switch to normal sunglasses. Double tap returns to clear lenses/glasses mode.
    • Filming capacity. Tap the top corner of the right eye to turn on recording, double tap to stop recording.
    • Blinking 3 times will change the glasses to handsfree mode, with eye movement then used for selecting the function.
  • The Shoelace or bracelet coil - a reinforced lace/bracelet with a coil inside that acts as a garrote/whip. Choose depending on what suits your outfit.
  • NanoQuill Injector - pen that delivers a sedative via skin contact
  • Parasol Displacer parasol/umbrella/cane (depending on era) that fires non-lethal stun darts from the tip, and can unfold into a bulletproof shield for short-term defense.
  • Blush Puff or Cigar Tube Smoke Bomb - old-fashioned puff applicator or metal cigar tube that emits a dense, non-toxic smoke cloud in a 3-meter radius when squeezed hard/twisted open. Used for escapes and cover (or dramatic entrances).
  • Eyeliner or Pen Dart Launcher - liquid eyeliner pen or fountain pen that fires micro tranquilizer darts from the tip. Can hold up to 3 darts.
  • Concealer Stick or Lighter Flash Beacon - stick of concealer or lighter that twists/flicks on to emit a bright flashbang pulse that blinds attackers temporarily.
  • Lipstick or Tie Pin Laser - looks like a normal tube of lipstick or tie pin, but emits a fine, high-intensity laser capable of cutting through locks, ropes, thin metal, or even etching surfaces for coded messages.
  • Banned Tech
  • Time Jump Bracelet - the technology exists for individuals to time jump without a ship, and while TEA do not endorse this generally (the ship provides more safety and allows for there to be a team), they used to provide all agents with a bracelet that was programmed to directly jump back to base, in case of emergency. However, due to an incident 23 years ago where this bracelet was lost, and discovered by a now Time Orphan, TEA no longer endorse this tech. A secondary rescue team is activated in emergencies instead now. Time Bandits still utilise this technology that allows individuals to time jump without a ship.
  • TEA BASE

    May. 13th, 2025 01:57 pm
    Location The TEA base is located in Lincolnshire Wolds, UK, 2025.
    Nestled discreetly within the gentle, rolling hills of the Lincolnshire Wolds, the TEA Base occupies a private estate spanning several hundred acres of protected countryside. Surrounded by patchwork fields, ancient hedgerows, and narrow winding lanes, the base is hidden from casual view by dense woodland plantings and natural topography. The nearest visible landmark is a crumbling Victorian folly on a hilltop, long abandoned and left to the sheep and crows. The region is peaceful, with few neighbors — mostly isolated farms and small hamlets — and quiet enough that the hum of a passing car or the distant buzz of a tractor is notable. Public Cover Identity
    Name: Woldmere Heritage Research Estate Purpose (on paper): A government-sponsored conservation and heritage project dedicated to the preservation of rural English history, old farming practices, and ancient woodland ecosystems. It is registered as a private research estate under the UK's Heritage Conservation Trust. This helps explain when locals occasionally see staff in period clothing, old vehicles, strange-looking tech, or meet a time orphan who is still not good at seeming like they’re from 2025. Under this cover, to the outside world TEA employees can claim to be jobs such as:
    • Conservation Officers
    • Historical Researchers
    • Agricultural Technicians
    • Site Managers and Groundskeepers
    Nearby Towns & Services
    Louth (about 15 minutes' drive):
    • Historic market town.
    • Supermarkets, pharmacies, hardware stores, pubs, post office, clinics, etc.
    Horncastle (about 20 minutes' drive):
    • Known for antique shops and local services.
    • Small hospital (minor injuries), banking, and administrative offices.
    • Farmers' markets for fresh supplies.
    Grimsby (about 35 minutes' drive):
    • Larger town, major shopping centres, hospitals, transport links.
    • Access to industrial supplies.
    Lincoln (about 45 minutes' drive):
    • Historic cathedral city.
    • Universities, research libraries, government buildings.
    • Full hospitals, forensic labs, specialist technology suppliers.
    Basics Main access road is a single narrow lane, carefully disguised with old stone walls and overgrown hedgerows. A secondary, emergency route connects to a nearby B-road, concealed under a disused farm track. There is a security gate at the entrance, where employees/residents need to scan their ID passes to be allowed onto base. This is also manned by physical security 24/7, so there is a manual check that badges match the person — there have been instances of people trying to use stolen badges to break in, so the base is very secure. There are roads through the base, but most choose to ride bikes or walk around (unless you have a lot of groceries to carry), and there are more small paths between all the shops etc. At this entrance is the car park/garage. While most of the houses/townhouses have at a garage, some households have more cars than spaces, and interns do not have parking in their apartment buildings, so this communal car park can be used. TEA also offer the option to hire a car from their fleet, which is made up of old vintage cars (except they’re like new because they’ve been taken from their original time period). These just need to be signed out (and back in) on the car borrowing system. There is a fleet manager and multiple mechanics who look after these vehicles, and their office/mechanic workspace is also in this area. Behind the car garage is a larger, more secure Time Ship Garage. Access to this garage is only granted to certain people — a preservationist, for example, would need to be with a wrangler to enter the Time Ship Garage. Innovators also have access to this garage as they are often doing ship upgrades and etc. Next to the security gate is the beacon tower scanning, which scans for breaches, anomalies & paradoxes and feeds back to the ADG. The Time Junkyard is where broken or outdated time tech is kept, and often looted for parts for Innovator projects. Other Areas of interest:
    • Park (circular) - this is the park more for kids, with play equipment
    • Park (square) - there are shaded benches perfect for reading or catching up on reports, a large open lawn often used for impromptu games, frequently used as a nice place to have lunch outside of the office, or for a picnic on weekends. On one side of the park is a training circuit disguised as a "nature trail," featuring outdoor exercise stations. The other side has a cozy gazebo where staff sometimes hold casual meetings or just sit with a coffee in hand. Fairy lights are strung through the trees, giving it a slightly magical, timeless feel in the evenings.
    • Pond - with ducks
    • Veggie and Herb Garden - this is managed by staff & used in the cooking for the cafeteria — if you want to grow your own vegetables, use your own gardens
    • Gym/Pool/tennis court - while the training gym is only for Agent of Time, these facilities can be used by anyone living on base.
    Features of the map not covered in this section can be found under the other sections:
  • Top Left under workplace,
  • Top Right under housing
  • Bottom Right under services
  • WORKPLACE The main TEA office building is a hexagonal building with a center garden/void and a lot of glass windows overlooking the garden area. Around the center is a hallway with elevators to the other floors, bathrooms, and storage cupboards. Ground Floor - Clockwise starting from the entrance
  • Entrance/Reception - all staff need to scan their security passes to enter the building. Shop/entertainment district staff and family members do not have access to this building and must be let in by reception if they’re visiting for any reason. There is then a small waiting area for them to wait for whoever they are visiting to collect and escort them.
  • Meeting rooms - (various sizes) These can be booked with reception if a meeting room is required.
  • HR offices (private) and then shared office for base operation staff and other administrative staff
  • Linguistics and Cultural Prep office - crash courses in a time period, accent, vernacular. There is tech to assist Wranglers/Preservationists with accents/language on missions but cultural norms are important to be across, and it can be helpful to have the language/accent back up in case tech doesn’t work as expected.
  • Preservationists study space - only accessible to Preservationists. A quiet space for them to study up on historical periods, or just to get away from the rest of their department so they can do their paperwork in peace. A combination of desks and comfortable chairs to read/relax in.
  • Historical Archives - secure room that most staff will need accompaniment of a preservationist to access. Library of historical documents/files/etc
  • Kitchen/break room FIRST FLOOR
  • Department of Time Anomalies office. HO Time Anomalies and HO Agents of time have private offices within this office, the rest is open floor plan/cubicles.
  • Department of Present. HO Present and Time assimilation both have offices, the rest is open floor plan/cubicles
  • Department of Past. HO Past has own office, office is split into areas based on time period with a manager for each sub department.
  • Department of Future. Smaller office due to smaller department, but HO Future still has own private office within the space.
  • Kitchen/break room
  • Anomaly Detection Grid (A.D.G.) - Entire wall is the A.D.G screen, picking up what the beacon is scanning and detecting anomalies. 2x Innovators are scheduled on at a time to monitor this as it needs to be watched 24/7. If you’re a more junior Innovator (or an intern), you may find yourself scheduled on this more frequently, and on the less desirable shifts.
  • Board room. Biggest, fanciest meeting room for more important meetings than the generic meeting rooms on level 1. If you have a meeting scheduled in here, you’re probably also getting catering.
  • Stationary room - sometimes you still need a notepad or a pen, or to print something. This is where printers/photocopiers and all stationary supplies are kept. SECOND FLOOR
  • Relaxation Lounge - Chill-out space with soft lighting, hammocks, lounge chairs, massage chairs. Walls show soothing animated timelines slowly flowing
  • Counsellors offices
  • Crying cupboard. Sometimes work is tough and you just need a private place to cry.
  • Mural wall - Spray paints to add your own artwork. Nothing is permanent, everything is able to be painted over, it’s just an area to express some creativity.
  • Games room with air hockey, ping pong, foosball, etc.
  • Temporal Puzzle room - An escape room designed around fixing a time anomaly — you have 30 minutes to stop a paradox! A fun exercise for those who aren’t wranglers, a training exercise for those who are
  • The Paradox Think Tank. A brainstorming room designed like an old observatory. Massive whiteboards, star charts, and comfy chairs for big idea sessions. Usually used by Innovators
  • Time Capsule Workshop. Room where employees create "capsules" — write letters to future selves, stash away mementos, seal capsules to be opened years later. Capsules can be added to (some people like to add to it after each mission) but you cannot check what you’ve previously added, only submit new items to your personal capsule.
  • Indoor rock climbing wall THIRD FLOOR
  • Innovators Workshop. Filled with workbenches, 3D printers, prototype labs, and materials from every era it's where innovators design, build, and test new gadgets FOURTH FLOOR
  • Mission Control Room. This is where all comms for any active missions are run out of, multiple screens, etcetera. FIFTH FLOOR
  • Med Bay: Sterile room with healing pods. Le in the pod to be scanned and healed by nanobots. Injuries requiring invasive surgery, or that would be fatal without this technology, will require the agent to be put under, while nanobots enter their bodies to begin repairs. The nanobots are guided and controlled by AI.
  • First Aid Room: Smaller room with bandages, bandaids, low level pain killers, etc for when agents need basic medical help but not enough to require a healing pod. E.g. a headache or a bad papercut
  • Temporal Decompression lounge. A calm, softly lit space designed to help agents mentally and physically readjust to 2025 after returning from missions in different eras. Aromatherapy calibrated to modern scents, gentle present-day news broadcasts, and neutral decor help ground agents back into the "now." It can also be programmed to different time periods, and is used as a welcome area for Time Orphans, so that their first introduction is in a familiar environment without being overwhelmed by new tech. This programming can only be changed by members of Time Assimilation though, after an incident where a Time Orphan failed to adjust because they continued to visit this room set to their own time and did not integrate. SIXTH FLOOR
  • Time Board Offices. Elevator access needs security cards scanned to get to this floor, and only Time Board members’ passes can access it. OTHER WORK BUILDINGS
  • Simulation Center - The Simulation Center is where agents and interns undergo mission training and scenario practice. High-tech holodeck-style rooms replicate different historical eras, locations, and unpredictable anomaly events, allowing teams to prepare for fieldwork in a risk-free environment. It’s also used for performance assessments and emergency response drills.
  • Training Gym - The Training Gym is a large, multi-purpose fitness and combat facility designed specifically for the demands of time agents. It includes traditional workout equipment, a sparring arena, obstacle courses modeled after different eras’ terrain, and a specialized reflex center that helps agents hone their physical readiness for unpredictable missions.
  • Housing Office - The Housing Office manages all residential assignments on the base. Staff here handle move-ins, move-outs, maintenance requests, roommate matching for apartments, etc.
  • Tech & Gadgets Warehouse - This warehouse stocks, maintains, and issues all technology and gear used in missions. Agents check out gadgets here before departure.
  • Costumes & Props - A vital part of mission prep, the Costumes & Props department outfits agents with era-appropriate clothing, accessories, and small props necessary for blending seamlessly into any time period. Expert costume designers work here, ensuring accuracy and durability. Emergency tailoring services are available for last-minute adjustments before launch. Also where the prop department 3D prints any money required for missions.
  • Housing The Timeless Living Community is a neighborhood within the Time Bureau campus that provides spacious accommodations for Agents of Time. It consists primarily of houses and townhouses, though there’s also an apartment complex for the Interns of Time. Although there’s guaranteed housing for everyone, share houses are often necessary due to limited space. Housing is allocated based on seniority and rank within the Time Bureau. The longer you’ve worked in the Time Bureau and the higher you’ve climbed within the ranks, the more likely you are to receive your housing preference. Requests for alternative housing may be filed with the housing office if a problem arises with your housing situation. When an Agent of Time retires or expires, housing requests will be processed in order of rank, seniority, and then oldest request to newest when reallocating the former agent’s housing. You can claim housing here. On the map, the key is: note: the map is not to scale/there are more housing buildings than shown on the map. It is just to give a rough idea of position. HOUSING OPTIONS Intern Apartment Building All interns are required to live in this building. 1, 2 and 3 bedroom apartment options are available. Note with the floorplans that orientation would change depending on side of the building the apartment is on, these are just as a rough guide. For the 2 bedroom apartments, both rooms have a door to the ensuite, but the second door automatically locks when the first is locked to avoid accidental walk ins. Townhouses Townhouses available in 1, 2, 3, or 4 bedroom. Multi level. 1 beds only have 1 car spot, and 2-4 all have 2 car spots. Freestanding Houses 2 bedrooms+. Unlike the townhouses which have standard floor plans, there are more variations for houses so players are welcome to find their own floor plans if their character has a house.
    SERVICES SHOPPING AREA
      numbers correspond with numbers on map to indicate position. Please note map isn't entirely to scale
    1. Déjà Brew - Coffee Shop with limited menu for breakfast and lunch. Closed for dinner. Mostly sandwiches/salads/bagels.
    2. Post Office - For delivery of all the parcels for things you can’t get in town
    3. Pharmacy - While major injuries are handled with tech healing, sometimes a kid falls over and needs a bandaid, or someone needs their vitamins, etc.
    4. Doctors Office - While major injuries from missions are treated on ships, townsfolk still need a doctor for minor issues
    5. The Eternal Rose - Florist and gift shop
    6. Hairdresser / salon
    7. Chrono Bubbles - Boba Shop
    8. The Dusty Chapter - Bookstore
    9. A Stitch in Time - Clothing store and Tailor, mostly providing 2025 era clothes so that anyone who leaves the base can look like they’re in the right time. Predominantly casual clothes, with a small formal section.
    10. Tick Tock Toys - toy store
    11. Vet clinic
    12. Automated Dry Cleaning
    13. Second Era - Vintage Clothes shop/second hand/antiques store. Also takes donations if you’re cleaning out your wardrobe/getting rid of old furniture.
    14. The Mark of Time - Tattoo/Piercing studio
    15. ENTERTAINMENT DISTRICT
    16. Beacon Diner - Classic American diner, open at all hours. Mostly eat in but will do take out burgers and fries.
    17. Thairiffic - Thai restaurant, mostly take out but does have a small number of tables for eating in. Open for lunch & dinner
    18. The Cookie Jar - dessert bar most famous for serving fresh, hot cookies at any time of day/night. During normal hours it also has a range of other desserts, but past 9pm it’s cookies only.
    19. The Wormhole - Bar with an impressive cocktail menu
    20. Il Giardino Segreto - Upmarket italian restaurant that also has an outdoor dining area with a romantic overgrown garden vibe. Dinner only.
    21. Various Vending Machines - High tech Japanese style vending machines e.g. hot beverages, ramen, ice cream, frozen meals, socks and other basics, cosmetics.
    22. High Score Social - arcade & board game lounge. Serves a small selection of bar foods & beers but is more a game area (aka you’ll eat here because you’re here, not because the food is good)
    23. Sushi Express - Sushi train & Japanese restaurant. Lunch & dinner.
    24. Infinite Serenity - Spa, because time agents deserve pampering too. Want a massage, or an hour in a sauna, or a facial? This is the place for you. TEA agents get one free massage per quarter (it's a stressful job), but everything else they need to pay for.
    25. Community center - meeting rooms, prayer rooms, arts & craft areas and classes, snack vending machines, yoga & pilates studio, etc.
    OTHER
  • Supermarket - Also sells alcohol & has a pet supply section
  • Cuckoo Cinema - Does not get new releases on time, sorry. But does have a lot of retro films and old classics.
  • The Clock & Crown - English style pub. Open for lunch & dinner
  • 24/7 cafeteria - with cuisine from multiple time periods & cuisines. Cafeteria/buffet style. Not all cuisines/time periods are available every day, but there will be ‘medieval banquet specials’ and etc. All TEA agents have access to this, but general staff have to purchase food passes, like at a university, to encourage people to patronize the other restaurants/cafes in town. (this is close to the main office building)
  • The Watch Day Care - for children not yet old enough for school
  • School - K-12, multi years combined into one class due to small class sizes. Some parents choose to send their children elsewhere for school.
  • Library - lots of first editions that have been brought back from various time periods.
  • Gym/Pool/tennis court - while the training gym is only for Agent of Time, these facilities can be used by anyone living on base. (this is within the housing area)
  • CAST

    May. 13th, 2025 05:49 pm
    🕰️ Innovator 🕯️ Preservationist ⌛ Wrangler 🧸 Time Orphan
    Cristina Aguilar Preservationist 🕯️ Eiza Gonzalez
    Victoria Aguilar Innovator 🕰️ Monica Barbaro
    Benny Baer Wrangler ⌛🧸 Jon Bernthal
    Jack Callahan Wrangler ⌛🧸 Milo Ventimiglia
    Briar Campbell-Acton Intern ⌛ Daisy Edgar-Jones
    Russell Campbell-Acton Intern ⌛ Nicholas Galitzine
    Briony Cavanaugh Wrangler ⌛🧸 Zoey Deutch
    Marisol Cruz Wrangler ⌛ Adria Arjona
    Teddy Darling Innovator 🕰️🧸 Phoebe Dyvenor
    Logan Davis Innovator 🕰️ Zoe Kravitz
    Nathan Davis Wrangler ⌛ Daniel Sunjata
    Nellie Dawson Preservationist 🕯️🧸 Florence Pugh
    Dino De Luca Intern ⌛ Dylan Arnold
    Otto De Luca Intern 🕯️ Callum Turner
    Stefania De Luca Intern ⌛ Ella Purnell
    Bella De Vaux-Forsberg Innovator 🕰️ Elizabeth Debicki
    Einar De Vaux-Forsberg Innovator 🕰️ Bill Skarsgård
    Lee Eunwoo Innovator 🕰️ Min Yoongi
    Toni Fausti Preservationist 🕯️ Brit Lower
    Seán Flanagan Preservationist 🕯️ Paul Mescal
    Constance Fontaine Preservationist 🕯️🧸 Victoria Pedretti
    Max Gonzalez Innovator 🕰️ Danny Ramirez
    Rhodri Griffiths Wrangler ⌛ Lewis Pullman
    Lieselotte Grimms Wrangler ⌛ Alba Batista
    Leopoldine Grimms Wrangler ⌛ Alicia Vikander
    Felicity Hawkins Preservationist 🕯️ Naomi Watts
    Elliot Holloway Preservationist 🕯️ Matthew Daddario
    Laurie Inoue Preservationist 🕯️🧸 Darren Barnet
    Jazz Kapoor Intern 🕯️ Megan Suri
    Aiden Kennedy Preservationist 🕯️ David Corenswet
    Sloane Maddox Wrangler ⌛ Melanie Laurent
    Thesa 'Tess' Larsen Innovator 🕰️ Vanessa Kirby
    Theun Larsen Wrangler ⌛ Freddie Stroma
    Percy Montgomery Wrangler ⌛🧸 Henry Cavill
    Emmett Orson Preservationist 🕯️🧸 Jensen Ackles
    Grant Parker Intern 🕰️ Jacob Elordi
    Veronica Romero Innovator 🕰️ America Ferrera
    Charlie Rowan Wrangler ⌛ Tatiana Maslany
    Theo Rowan Intern ⌛ Logan Lerman
    Rajiv Sahani Preservationist 🕯️ Rahul Kohli
    Sébastien St Pierre Preservationist 🕯️ Regé-Jean Page
    Simone St Pierre Intern ⌛ Manon Bresch
    Mallory Sullivan Wrangler ⌛ Annie Murphy
    Gus Turner-Jennings Innovator 🕰️ Kit Harrington
    Cash Whitaker Wrangler ⌛🧸 Brandon Sklenar
    OSZAR »